Had to stop at the merfolk fight. Really poorly balanced.
The merfolk king has an instant kill, your party has no revive skill (at least at that point of the game), and the merfolk king can full heal himself despite being a hp tank?
Also, if a party member died or was injured in the kraken fight for whatever reason, they'd stay dead, making the fight even harder.
The merfolk also starts the battle with attacking, so they can potentially wipe your party or kill a party member before you have a chance to act.
Even with using souls to kill the other enemies, the king is an annoying fight and if you use the souls to kill the king, one of the enemies has a confusion ability.
The game autosaves after the loss, so you end up having to restart the entire game if you didn't save. Would make more sense to have some sort of reminder to save in that scenario.
The kraken fight at least looked visually nice, but kind of confusing with the mouse since most of the kraken can't be clicked.
The story just felt a bit convoluted, forced, and thrown in.
During the cutscene, if the elf is fainted, he still does his song attack?
The battle log goes by really fast considering how important some of the effects are.