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(+3)

I think there should be a dodging system that goes both ways for ai and the player. that it correlates with nimble, and you can dodge by chance as a learned skill passive skill. The reason I think it should be a skill tho, is so that not too many enemy types just imediately have it, so that the game doesn't feel like it's changed too drastically like it has a new meta. dont know what level or where the skill should be attainable, but i think that should be put in the game.

(+3)

Perhaps, I'll see. Miss chance can be frustrating for the player though

(+2)

That's true. see that way more often in games that incorporate fundamentally. though in the instance of this game, it wood start out low with the stats being like, harder to have higher without physically goign in and editting them at like the beginning and for newgame+. So as long as you have it dialed back at the levels you should expect to see it, I don't think it has to be that prevalent of a factor in gameplay. It's not like Boss characters all need it either way too. 

(+2)

Indeed, it's something to consider!