A bit late reply, but thanks. I hope you had fun at least. And yes, I wanted players to have a good amount of options of how they want to play the game. A huge theme of my games are choices and here I wanted players to have their choice in terms of how they went about the battles. I wanted players to be able to fight with a different style each battle if they wanted, find a preferred style, or even just sort of brute force things. I also wanted to show off the various things that the native engine (without plugins) was able to do so that developers could really see what potentials games/systems that they can make without plugins.