We had intended to have full-on animation (and Dragonbones armatures for the battlers) but as I'm sure you can imagine it soon became apparent that we wouldn't have time! Other than Sagittaria, we had to make the other battlers static, but we'll be totally overhauling the art for the update. I'll probably stick with the comic-book style though; we may in fact lean into that and incorporate it into the rest of the game.
Yeah...the problem is that I playtested it in sections, and when I came to the last 3 hours of the jam, I was about to test it in its entirety and it was getting really early in the morning. I had to drive my wife a couple of towns over for carpal tunnel surgery, so I made the executive decision to go and get some sleep rather than risking being a zombie for the drive, meaning I had to just submit what I had and hope for the best. Turns out that in the transition to Jane's house I forgot to change the character graphic back to Louise, and for Anna's house I'd been testing something on the map and forgot to turn the sodding autorun back on that starts the event there.
It's definitely more of a visual novel ATM; I focused mainly on the story and cutscenes and had no time left to implement much in the way of gameplay (and the main gameplay aspect isn't even playable right now due to the autorun issue) but I'll be vastly expanding that in later updates.
I agree with you on The Gentleman! He actually had a mask originally but then Kytt realised she forgot to draw it in the facesets, so we had to remove it. We'll probably be toffing up his design somewhat for the next version. :)
Thank you for playing! We hope you'll give it a try once we iron out the issues.