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It's very true that to a new player it's not obvious at all what you're supposed to be doing. The reason I chose not to have the player spawn at the portal is because I wanted the player to "stumble across it" but that didn't work well with the 60 second limitation and also the freeze. It should have been 1 or the other.

The hearts were added very last minute, but yes, every 60 seconds you gain a new heart and to make it clear that it wasn't from an action ingame and confuse the player if a heart randomly appeared, I made the transition slow. I agree this is not well conveyed!

When you say a world indicator, what do you mean? 

on your enemy you have an arrow that points to the gate, my suggestion would be to add an element like that to the camera ui incase the player gets lost

(1 edit) (+1)

So just basically a compass? (That points to spawn, not north)