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I know you've heard it a million times but the atmosphere is great! Right when I started it I hated it, which in this case is a huge compliment cus I absolutely hate scary games lol. The scares did get a bit old a little quick. After I saw the scarecrow and the babies, at that point the only things that would get a jump out of me were crows spawning right on top of me and being really loud. Maybe something out of Antichamber's book would be cool, where you end up at a dead end, turn around just to immediately be met with another dead end (and a jump scare), and now the original dead end behind you has opened up.

I really like the random generation idea, leads to a disorienting feeling which generally could work really well, but when you as a player never know if you're making progress, it definitely gets a bit frustrating. On my first playthrough I got to a point where the rain kicked in and the lighting changed, which I liked a lot. Unfortunately I ended up in an infinite loop (I turned back and walked for a sec hoping it would break but it didn't seem to) so I had to restart. I couldn't get back to the rain part on my second playthrough which was sad cus I wanted to see it again.

And there in lies the biggest thing in my opinion, that I never really knew what was going on. I don't know how I made it to the rain part in the first place, and I didn't know how to make it back. The crow vortex was super cool, I audibly said "oh hell yea" when I saw it for the first time, but being teleported back to the start didn't mean much to me because whether I was at the start or anywhere else I felt totally lost all the same . The landmarks like the bench areas were cool, but they felt just as randomly generated as everything else, so I couldn't tell if finding them actually meant progress or not. Reading one of the dev's comments below, I understand the intent is to create a mental map. It might have just been me that was so lost, but I definitely think more things were needed in game to fully convince me that there was a correct path and that the whole thing wasn't pseudo-random.

Overall I don't wanna sound overly critical, I actually really loved the game, I just want to share my experience and how I felt as a player so you can take things like that into consideration for the next game. You guys really have the horror thing down so I'd love to see what you do if you tackle the genre again. <3

Edit: I forgot to mention that I really liked the sounds. They were really important to rounding out the atmosphere. The crow sfx wasn't my fav personally but everything else was spot on!

Hi!

Thanks for the comment!

Nothing about the maze is random - it's very much static with 1 way teleporters stewn about :) After getting a lot of feedback, I do see how this can be confusing - I could have sprinkled a few more breadcrumbs here and there, and I deffinetly made some teleports too punishing and confusing.

Glad you managed to get a bit of enjoyment out of it regardless ^^