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(2 edits)

Thank you for nice tutorial and warm feedback!

I'd like to add some other things / features you can find in this game.

1. You can have no more than 4 minions; if you try to spawn the 5th one, it won't be spawned and corresponding red tile won't be activated (it will remain RED); it makes player not to spawn only battle minions with zero-awakening, but also to improve them with spells or to spawn minions with big "awakening" value.

2. You can skip move if you're in the very corner of triangle.

3. There are two conditions for game end:
a) the ancient has 100 awakening points;
b) there are no more minion tiles on the triangle AND one of players has no more minions in their queue. This condition makes players to think when exactly they should activate the very last minion tile. And it's very funny when you activate the last minion tile and lose instead of waiting for several moves and winning (:

Sure, there are lack of effects that could make gameplay much more comprehensive. I had big plans about visual effects, but I've decided to concentrate on gameplay and make the game maximum playable. So, guys, sorry for "teleports" and out-of-design popup messages (: I planned to make player's victory epic by adding animation to the awakening ancient and collapsing mountains. It also would be nice to have multiplayer; though, it's playable even by Skype with screen sharing (:

In general, I enjoyed the jam very much and developing of this game was great pleasure for me.

Thanks for playing! (:

I knew about the 4 minion limit but I forgot to put it in there. The turn skipping was a complete mystery to me. XD I must have missed that. And the second condition on the second win condition (that makes perfect logical sense but it sounds so stupid XD), I didn't know about that. I TRIED testing it but I couldn't keep the minions alive long enough to see what would happen, so I assumed it wasn't a thing. But anyway, I enjoyed the game and I'm probably going to keep playing it a couple times a day for the next few months. I almost never get that attached to games.