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Yeah. That was one of the bugs that stopped me from working on it. It’s not hard to solve: the turn passes when someone rolls a zero. But there needs to be some indication on the screen what happened. If you do luck out and get a nonzero roll, you’ll find the turn never switches. And that’s just as well, since the second player controls aren’t implemented either. At some point, I want to write a CPU player.

Thanks for taking a look. I feel its not a bad start considering it was one day of work. (And I spent part of that day waiting for builds to finish.) But I probably need to drape the whole thing in WIP banners. ;-)