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That is cool suggestion. I will check it out ! Thank you

(+1)

You're welcome! glad it helped.


PS: when on the military mission on the story, after killing the tanks, going into water does not end the mission

I am aware of that bug and it will be fixed in update that is coming tomorrow or later today. Also I am reworking levels to have more content instead of just 5 minutes

Nice development then. Before finishing the campaign, may I suggest adding a roguelike feature? divide a map in triangles with each vertex being within a random 3D radius, and each triangle of a specific type (city,  harbour, forest, etc). Using Perlin noise, you could have a mode where every mission is different, allowing you to have people playtest an unlimitted ammount of configurations to check for bugs or combinations you'd like in storymode. 5 minute runs are fun, and better than 1h grindfests, shortness in this is your ally as a small dev, embrace it since it keeps things fresh and more akin to the genre.

(+1)

This is great advice but it does not fit the idea of the game I am trying to make. Thank you for suggestion

No problems! Keep up the good work mate!

I will give my best!

I see a problem with the explosion videos used for portuary explosions since it cannot spin as the player moves and the resizing breaks soon. I suggest using volumetric bubbles with semi transparent UV for smoke effects to save on processing power

I will look in to it and see what I can do. Thank you

Minute suggestion: slower animation after foot stomp, since it removes weight by being too fast

I will fix it for the next update! Thank you!