Beautiful mapping and lightning, and love the music choice selection. decent plot to get the player engaged with the story, where everyone seems to be sick, and not knowing what is the cause, I believe that's very fitting for a quest game. Battles on the other hand were unbalanced and felt lucked based if the enemies didn't do the double attacks!!! every enemy had the same moves and same playstyles. the lack of animations even casting star fire made the battle look so bland and rushed. Wouldve added pizzazz to the already frustrating combat. also there's an INFINITE gold glitch in the game.
Viewing post in Stardust jam comments
Hi! I like your videos.
Thanks for the honest, good and factual review of my first game. I’m very sorry that you were so upset about the battles. Above all, the explanation is missing that most enemy groups look the same, but for example, some have strong armor and do little damage while others are "glass cannons".
In the case of the mushrooms, for example, it is easier to fire the two rear casters away than to attack the front mushroom. Until this "tank shroom", which has more HP like the others, dies the damage dealers have already knocked you out of the socks. Well, that was the plan and I'm still working on the fine-tuning and some in-game battle tutorials.
There will definitely be an update with better balance, tutorials, more quests, more content, bug fixes, and... pizza. =)
It will take a while, but it would be cool if you could play and watch the new version of the game.