Interesting! This was not supposed to happen. Do you run it on Quest 1 standalone? It seems to stop the controller tracking when I pause the game on Quest 2, so it doesn’t launch me, but we don’t have a Quest 1 right now to test it there. Is it specific to any particular place in a level?
Anyway, working on making the game focus-aware to prevent the overlay launching bug on all platforms is definitely on our TODO list since it may be really uncomfortable.