A bouncy game, for sure!
It's a good idea, really. But my goodness, do the colours switching at the very last second ruin the fun :c I can juuuust about consistently get to the point where the squares begin to rotate, but it feels like gambling on every square, because they so often change colours, just after you think you've got the right one for them. I'm loving the animations, and the overall energetic feel of the game. It's been a while since I've played super hexagon, but I'm getting a simmilar sort of energy. And I like that a lot :D
Ah, small detail, in your controls section, it says up/down to change colours, A/D to rotate, while on my computer it was W/S to change colours A/D or left/right to rotate.
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Funny enough the moment the squares rotate was originally waaaay later, but then during testing by accident I found a combination of parameters which synchronised it perfectly to when the beat changed and it got me so excited I didn't change it haha. From what people have said I think I will pursue it some more to add the first difficulty level starting with just static coloured squares, then the transition then the rotation. Thanks for catching that, the buttons I labelled as W and S so I guess in the text description I must have said up and down? Yeah easy change and thank you for the feedback this was pretty fun for my first jam!