I gotta admit, it was a little rough trying to play this one. The story wasn't exactly compelling and I had a lot of issues with the gameplay.
- There's too much dialogue to access the shop. At most, you should have one line. Instead of using a choice selection to categorize the shop, just show everything or program the category into the shop menu.
- The portrait art is nice. Not sure if you made them but good job if you did
- If you're going to break the fourth wall, try to do it less frequently and deliver the line organically. Seeing it used multiple times within the first 5 minutes already got old
- I think I read in the tutorial that ultimates show up without notice? If that's the case, it's a bad game design. Look at any modern AAA RPG and the developers made any ultimate move noticeable because they want the player to use them to feel strong
- If a Slingshot attack does 0 damage or misses, you should stop the animation. It frustrated me because not only did the attacks do 0 damage, but I also had to wait through a long animation.
- Battles are way too easy. I literally held the Confirm key for every battle and won with the occasional switching to hit void side enemies.
- The encounter rate is way too high. I got old school Pokemon cave vibes everytime I took a step in the cave.
- You should have given Nara some of Nol's skills. Nara needs the utility as the weakest character. You should also allow her to switch without taking a turn.
- Salve is useless. Only 100 HP for 100 c?
- In the dialogue before you fight Hydra Liks, it states that you could always run away if it's too hard. But when you fight it, you can't escape
There's a lot of room for improvement and I hope you take the feedback everyone gave you and learn from it.