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Lots of issues with events, passability, and layering.

Story is a bit just off. There doesn't seem to be any way to return to the hub without dying, but if you die, it removes items without fixing the events. This means you can end up without a pickaxe if the pickaxe event doesn't return, your seeds can stop working because the event to enable seeds working never triggers again, you can end up with your boat in the hub if you were on your boat, your health can go into the negatives, etc.

Your events in the pyramid are weird too with being on the side and having the rope elsewhere, having the vines make you move upwards if you try to go down. (I guess you didn't have the move depend on facing).

Your allies also don't heal on returning to the hub, even when using the coffin, which can only be interacted with the bottom part. Your goal isn't clear. You suddenly hear damage sounds, but there isn't really anything to guide you to where so you have to look around randomly.

The fishes never seem to respawn either.

Indoor movement is pretty slow.

Like was said below, some things are a bit off. The boat is all nice and peaceful sounding. Fishing is a bit weird animation wise (the water splash happens before you fish), entering the house does weird things.

Maybe add a confirm to the door at least for the first time so that someone looking around doesn't enter the door without realizing they can't go back.

Based on how progression looks, it seems that your exp/exp to level is off as well. You had some potentially good field mechanics (although irritatingly slow when you have a lot of wheat or w/e), but poor execution. Fix your execution, have others test your game, test your own game.