Pretty fun, but also very frustrating. Perspective is very much so messed up in this game, so it can be hard to judge jumps and such. It was to the point where I glitched past the last gate instead of doing it properly.
Would have been nice to add a flag to that final gate because moving the boxes to the same spots over and over was a bit annoying.
Controls are a bit frustrating to deal with because you have what feels like two separate control systems. This is partially my fault, but might be nice to have say prompts on controls appear if you are still for x seconds.
You can jump to win on the first 'boss' fight, bypassing the rest of the fight.
The big beetle felt a bit luck based with the boss sometimes just spamming non-fireballs or spamming fireballs without the button, or would do the remove button twice. Also the swipes were not even in speed so sometimes it would move super slowly, sometimes it would move at normal speed, sometimes it would move at fast speed, and one time it was basically instant.
Please skip repeat dialogues on death.
Slug fight was very annoying and difficult and sometimes felt completely unfair. You have to drag the fire/ice into the slug and sometimes they just clip through the slug. This is on top of having to deal with the slug if it attacks you during, which can end up trapping you. The slug's attacking you also felt somewhat forced if you only participated minimally. One time, I jumped and the slug still hit me because it moved so fast.
One of the blocks near the peak seems glitched and a bit off in terms of layering. This also causes your web to fly off into the 0,0 coordinates (top left of the map) without hooking, which obviously causes you to fall if you were trying to make the jump at the same time.
Your web stops charging if it is in a block instead of allowing you to point blank web jump.
It looked like you were supposed to backtrack for a few flies. I wasn't able to because I glitched past the gate, but I do wonder if there was a second ending for getting all the flies.