*** Constructive Criticism ***
A nice practice on non-euclidean spaces (is this what they are called?) but as a game, even for jump-scare based standards, it falls flat. First, Is it too glitchy (in the sense that the walls literally glitches when they change) this breaks the immersion, and disorient in a cheap and frustrating way. Second, Without the possibility to backtrack in a maze the player is forced to roam randomly until something new happens, and this is just not clever design. Third, the scarecrow monster needs some animation or to be harder to see: when left this obvious and this harmless is just sad.