Thank you for this feedback, and we will definitely be revisiting how we provided information to the player. We've received similar bug reports and issues in the past, and will be putting a lot of attention to rebuilding and rethinking aspects of the project. To elaborate on some of your concerns:
1) We apologize for the installer issue. Unfortunately, as uploads are locked for the duration of the judging period, we ask that players email us at gamespeppermint@gmail.com for a zip file if they are uncomfortable with the installer itself
2) The demon in the tutorial was chosen as a bit of a joke, as the cliche "tutorial enemy" that you often need to fight in RPG games. Upon feedback from various users, this will be revisited in the future. Could you please elaborate on what the passability issues are, such as in the lab or hidden areas?
3) Thank you for bringing this to our attention, we will revisit this segment of the opening in the future to make things clearer to the player
4) This was chosen so that players are not pressured to quickly navigate through battle or through dialogue, as opposed to an external function that could limit player experience. In retrospect, we should have limited the play length to compensate, but did not consider this at the time
5) Correct. The mother being saved (spoilers) was actually a hallucination. This comes back multiple times throughout the story, and is meant to reflect how Aarn (who is a child) is deeply affected by his loss and self-imposed failure, and so, straight away at the beginning, is already negatively affected by this occurance
6) Correct. We decided on this, as well as our class selection method, to help reflect that, although this is Aarns story, he's just a participant rather than being some kind of cliche "Chosen One" or such. Rather than getting to min-max his class or such, the focus was more on experiencing the world and adventure
7) Unfortunately this was a limitation of our experience with the engine. Attempting to hide the ship party members or keep them separated caused numerous issues with gameplay and other bugs
8) We apologize for the negative experience. As previously stated, we don't have a lot of experience with the engine, and couldn't find a smoother method to add this functionality. We also were unable to find a reliable method to have two different formations, although this is high on the list of priorities moving forwards
9) Could you please elaborate on the issues you found? We haven't found anything, but it is very likely we aren't sure what to look for, or how to recreate this
10) The Ores on the Wall are Key Items that are gathered for different Quest Lines in Dargon. The Gold Ore does not count towards your G count
11) Unfortunately this was another casualty of lack of experience. We added the light system during the final day for atmosphere, and were unable to optimize before shipping. This is something that we have already fixed, but, as previously stated, we are unable to upload the new build during the judging period for this Game Jam
12) If you are referring to the King taking your Ore, this is correct. He's not a good person, and only wants your help for a new personal swimming pool
13) Which of the planets cannot be visited? There are only 3 available planets in this Demo
14) Yes, the prayer quest line is supposed to take the player a long time. This was intentional, but will be revisited in the future
15) Thank you for raising this issue. We are definitely planning to revisit how we direct the player around the game, however, this is tricky to do due to the Open nature of this project. Unfortunately, we had to remove key aspects of the Main Quest that we originally concepted for the Demo, which would have provided more of a focus for the player