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Honestly, I think you're thinking harder about that than the devs did lol. I also enjoy theory-crafting sometimes, but often if it's clear to me that there's no one "answer" and I would have to fill in almost everything myself, I'll just shrug and say "game design..."

Yeah absolutely right, most of the stuff in the game was thought of on the spot without really having a "masterplan" in mind. Some things work great together, other things don't quite. In that regard, the game development process was like a living being, growing and evolving while we worked on it.