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And I have just finished the game with every ending. The writing was definitely compelling (and also hot), and I think the idea of these stat checks was an interesting idea, but I'm not entirely sure how I felt about the execution, given how much of my time was spent re-reading the same text to get certain endings, but at the same time, I do think it is a nice touch that you need to make the player think about how to approach each of their stats. It seems like one of those things that one could make a case for it being both good and bad.

Overall, definitely enjoyed it. Also I needed to look up laughing clowns. That's the most disturbing thing I've seen all week.

(+1)

Thanks ^^

I ended up going for a more accessible system for Null Event that omitted force rolls entirely, if just because it added an unpleasant amount of difficulty to the multiple endings?

I could probably look at rebalancing it, but it's not my preferred system at this point.