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(1 edit)

Fantastic job.  Just FYI
I wanted to help and I believe I found a bug in V4:

var idx

        var removeId

        var tempslave

        for i in range(count):

            idx = randi() % (slaves.size()*7/4) % slaves.size()

            removeId = slaves[idx].id

            for id in slaves[idx].relations:

                tempslave = globals.state.findslave(id)

                if tempslave:tempslave.relations.remove(removeId)

                    

            slaves.remove(idx)

This part can throw the following error:

SCRIPT ERROR: _on_end_pressed: Invalid call. Nonexistent function 'remove' in base 'Dictionary'.

          At: res://files/scripts/Mansion.gd:1254


I do not know how to help at all with that (or which function to use to remove elements from a dictionary), but I believe this code was not there in V3.

Cheers!

EDIT: According to
https://docs.godotengine.org/en/stable/classes/class_dictionary.html
replacing "remove" by "erase" seems to fix the issue. Hope it helps.

Thanks, I've fixed it and updated the download. Somehow I got it right in person.gd but wrong in Mansion.gd.