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A very strong prototype/demo :). I was hyped! To find flaws in it I would say that I (also) think it need more music or ambiant sound to immerge the player more, same for visual variety (but I'm sure it's on the way). But honestly the game is beautiful so I'll just wait for more :). I also got small issues with verticals "pitsfalls/traps" that did not activate after dash, same for moving plateforms that in rare cases that did not carry me away (after dashing ? not sure...). I'll really enjoyed vertical/diagonal dash idk why but I feel it as a pretty strong mechanic. Thanks for sharing it :) !