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Pretty amusing game. The game is basically about controlling a paper child and balancing their Jumping and Speed attributes every level. The music is pretty good enough for a 3 hour game, and the levels have their variety that just prevents you from blitzing every level without dying by preserving a specific set of attributes, and forces you to actually balance it. I find the art style pretty fun. Come on, it's paper world and paper characters. We haven't had something similar like it that much since the Flash days. Also, the game could theoretically be played forever if you are skilled enough.

One small gripe I have is that the art style and gameplay doesn't really merge that well.  On one hand, there's the paper child in a paper world going through infinite levels. However, on the other hand, there's the Jump +/- and Speed +/-. 

When I first got to my first death, I didn't realize what happened and was pretty confused. I had to go through 2 more deaths to understand that I have to control my attributes with every death. I don't really get how they are supposed to tie in together since the time of coming up with the idea as well as making the design doc don't count into the 3 hour limit. 

Say, instead of a full stickman body, how about the stickman didn't have legs at the start and adding more Jump+ attributes made it grow? And with each death, the child has to make a decision to either keep it/cut it or change the Speed attributes. The Speed attributes could be tied to the background paper of the stickman, or just made the stickman a bit more blurry. Who knows? This is only a small gripe after all, and probably just nitpicking for the sake of nitpicking by now, but I would recommend the devs in their future projects to put more thought into their game design before starting their development process and assemble a game that flows more naturally. That way, their games can have their own distinct and distinguishable look, feel, etc. 

Still, this was just a nitpicking and I wish the best of luck to the devs.

Thanks for the critiques and compliments, we had thought about implementing visual changes to the character however ran out of time to do so. 



Also thanks 'Kink Meister'