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It ran poorly on my machine and I didn't understand - what is the gameplay here? To just move around a small square island? If this were a story based game it would be nice to have some more story other than "Run around because I cannot." 

Like, maybe if you ran a certain distance away from the house you would get additional tidbits of the story? Or maybe the point of this game can be to get as far away from the house in 60 seconds as possible? Or put items on each corner of the small island, the more you get the more "points" or story you get?

I'm sorry - I did not enjoy this. There did not seem to be a purpose. 

-Azulles

Thank you for your feedback and yah I truthfully agree with you, the gameplay in it was written too quickly, and as for performance, it seemed to work fine on my stuff but I'll remember that in the future.  I think if I spanned this out a bit more I could've done what you suggested their but hey seriously thanks for being honest, that is the best way to learn and grow as a developer :).