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(+1)

i have a 32 bit cpu and it runs thic and good

(-4)

then you are living in the 17th century my guy.

as a game dev myself, this is not how you take feedback ma guy.

(+1)

Cool. As a game dev, you should also know about hardware restrictions and the effort/reward ratio when it comes to supporting legacy hardware. Someone running a 32-bit system is unlikely to be able to run this game (it was even struggling to run on my 64-bit system at the time.) The effort it would've taken to get it to run on 32-bit era hardware was simply not worth it. Especially considering that this was just a passion project for me to learn the Unity engine.
64-bit hardware is also not expensive and is what like 98% of people running x86 desktops are using. People running stupidly outdated hardware shouldn't be complaining when new stuff doesn't support said stupidly outdated hardware.
Please think before you leave comments like this, and please don't try to one-up me by saying that you're a "game dev" (implying that it makes your criticisms more valid when they don't), when you haven't even published anything.

(1 edit)

I understand, and I assure you I'm not trying to one up you. I was more so talking about your behaviour, I just don't think it's appropriate to criticize somebody's equipment and be purely ignorant about people still using older equipment, as part of your feedback, you could've just told them about the difficulties of supporting legacy hardware. And either way, saying nobody uses 32bit cpus doesn't explain why you don't have support for it, unlike your reply to me does. Feedback is also in part about explanation and why something is like it is, so being direct and to the point is the easiest way to go about it, no point in being argumentative as part of it.