Thank you Drifty for your amazing feedback. In retrospect I think I was wrong to bring a side-scroller game. The idea was to overcome the limitations of Rpg Maker by making another genre and create a kind of tile-based puzzle platformer but you are right in saying that the controls are not good enough to compete with games in the same lane. I could perhaps limit the game to just using the sidescroll perspective without putting jumps and enemies, but then Quisk would have less room for movement and I don't think it's right.
It will surely be a lesson for future projects. ^^