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(1 edit) (+2)

Thank you Drifty for your amazing feedback. In retrospect I think I was wrong to bring a side-scroller game. The idea was to overcome the limitations of Rpg Maker by making another genre and create a kind of tile-based puzzle platformer but you are right in saying that the controls are not good enough to compete with games in the same lane.  I could perhaps limit the game to just using the sidescroll perspective without putting jumps and enemies, but then Quisk would have less room for movement and I don't think it's right.

It will surely be a lesson for future projects. ^^