Hello!
Thank you for taking the time to post your comment. I will, of course, answer your questions to the best of my ability:
- This is something I'm trying to add to my games going forward (i.e. the ability to play as a man, woman, or a person with any combination of gender-specific body parts). It is, unfortunately, too much for me to retroactively add this feature to my published games (as doing so would very nearly require the game to be recreated from the ground-up). That said, it's an excellent idea and one that I intend to implement in future.
- I do my best to strike a balance between publishing content that appeals to others as well as myself. My personal interest in CBT is somewhat limited and I am not sure I could push myself to write this kind of scene. Not that it isn't an idea worth pursuing, just that it may be too far beyond my own tastes to do justice to the subject matter.
- I agree! This response dovetails off #1: in future, my goal would be to allow for more "gender customisation" of both the player character and any significant characters they deal with. Unfortunately, such a heavy level of customisation comes at the cost of greatly complicating the design and implementation of any project, so I have to mind my limits when deciding what can/cannot be tailored to the player's liking.
- This is a wonderful idea that I wish I'd had while writing Doctor's Orders. By now, however, I'm afraid I must move on from this project (beyond repairing broken sequences and basic maintenance). Nothing will ever be perfect, I suppose; all I can really do now is take this advice to heart for the next story I create.
- Another interesting idea that, I'm sorry to say, would cost too much time to retroactively add to this game. I do intend to write in additional modes of climax in future projects but, just as I mentioned in #3, I have to mind my limits when adding scenes like this. Every choice with knock-on effects greatly increases the amount of work it takes to publish the project (and, truthfully, I have already discarded a handful of titles due to this exact problem).
Again, I appreciate you taking the time to write! Every comment received makes it easier to push myself to continue producing content. I hope you did not find any of my answers to be especially negative. Your ideas are both valid and creative; it is with regret that I cannot do more than offer you this response.
I hope you have a wonderful day!
-Lars