I know. My goal here wasn't to win, but to show what can be done without plugins or using scripts in a way that works like plugins.
I value negative feedback, but it just feels bad when the negative feedback is due to things that were ignored. I know I've been guilty of accidentally skipping stuff myself, but I made it so that if you accidentally skipped it, you could reread the tutorials.
Think of it like this: If you were a cook at a burger restaurant and a customer came in, ordered a burger, removed the patty, then complained that the burger had no meat, how would you feel? Now imagine if you offered free patty replacements and they later put up a review saying that your restaurant served burgers without patties.
That isn't to say that my game didn't have issues, mind you. Just, I would have preferred feedback about issues I could have done something about that was just to go against the challenge concept behind the game. Like I said, sure, it would have been easy for me to just write a plugin or script that fixes the issues I had, but I always try to challenge myself to use the base engine for jams and contests.
I probably won't use UE3, personally. I'd be more likely to go with Godot than UE3. I'd be more likely to make a plugin that just removes the scripts of RPGM and make my own than to use UE.