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Thanks for the feedback! And... yeah, compered to your game, ours was incredibly easy. The idea here was that the leaderboards will help to cater to the more dedicated, challange-seeking players, but the less skilled players won't ragequit after failing 3 times in a row. I actually scrapped a bunch of 'hardmode' code, because my teammates said the game was too hard as is, so... yeah, try and please everybody, you end up pleasing noone.