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as always, I am very interested in games such as this and as always I am willing to contribute monetarily, especially to small indie-developers, but.... as always the simple parameter of "Invert Mouse" has not been implemented and as such there is no way for me to enjoy this game, either.... 

Sorry to hear we let you down! Under strict time limits for jams like this we tend to lose sight of the bigger usability features, in favor of more polish to the narrative, flow, or maybe just one more new feature that we want to sneak in. And since we all have day jobs, it's hard to find time to go back and add those after the event, and that's if we think to even do so in the first place. 

Anyway, since you've asked, I went ahead and added that feature this afternoon. In the latest build you can go ahead and press Y on your keyboard while playing to invert your Y-axis look, on mouse or controller. Hope you enjoy playing!

(+1)

thank you very much, I do appreciate you taking your time to implement that feature; you would be surprised how many people find it 'too much of a hassle', thus limiting their audience, based on their own personal preference of control-scheme - something which hasn't occurred until recently, which is a crying shame, since (to my knowledge) there's a lot of us old gamers out there who do prefer inverted (due to growing up with early flight-sims, etc.)
once again, I appreciate you taking the extra time, going the extra mile