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(2 edits)

Thanks for your comment. A few things to mention:

Why do you not have gadgets equipped at the start, but somehow have gadgets after fleeing?

  • Yeah, now that you told me, it's quite weird in terms of writing for Jaiden having a Gadget after fleeing, but you actually gave me an idea for the intro cutscene whenever I get the opportunity to finish the game.

The mashed together text was painful.

  • May I ask, what do you mean with mashed together text?

The gold plates just look odd.

  • That's more of an RTP thing, I'd say. I'm thinking on working in custom graphics for the full release, so be sure that it's something that'll get fixed.

Why are we going back to fight the enemy instead of just continuing?

  • Sorry, I don't understand what you mean here.

 One moment, we are in a cave and in another, it is a tower/building?

  • Maybe you skipped that line of text, but in the game it's told that everything happens in a tower built inside a mountain.

The fourth member has a magic skill type instead of just the gadget? But no skills? Also, how did he end up where he is?

  • Well, that's something planned for the full release, as I didn't have the time to get that preppared for this demo. About the second thing, I can't tell you yet. It's part of the plot of the full release.

You can walk on lava without being hurt?

  • That was supposed to be embers rather than lava, so I guess that's something else to work on in the custom tileset

Some of the healing items are completely overpriced and pointless for the scope of the game. The 100 cost MP recovery seems to be the best item for healing purposes.

  • That's the reason why enemies drop great quantities of money, but even then yours is a good point. 

The shadow got weaker? It no longer uses the aoe fire that made it so strong?

  • That's probably RNG, as the enemy it's exactly the same you fight in the second battle.

The end text didn't make much sense to me since we haven't actually obtained the item yet? Unless it is the fourth party member?

  • I can't tell you just yet, it's part of the plot of the full release.

Anyways, thanks for the feedback, hope you still enyojed the game despise these flaws.

(1 edit)

When the one character mashes her text together (no spaces), that was just painful to read. That kind of text is rarely fun to read, personally.

The tree enemy bursts through the wall, you are almost at the stairs, and you turn back instead of going up the stairs or giving the player a choice.

I think fortress, temple, ruins, or such might be more appropriate for word choice when it is in a mountain instead of on the mountain. While inverted towers do exist, they are a bit different. If it was on the mountain, then tower would make sense.

Might have been better to not have that text involving something your characters haven't actually obtained yet unless you can make it clear that they aren't supposed to have reached it yet. If you wanted to show it off, you could have thrown in a cutscene between where your characters catch a glimpse of it as the screen slowly fades. That way the players don't feel like there is a disconnect. Otherwise, the player might wonder if there is some cutscene they missed or something.