I've played the solitary game and I tried to play Ghazal by myself when handling 2 hands.
I'll provide more remarks on the game-side as I'm way more confident with this (as a game designer).
I really like the idea of combining card games with poems so for the experientation I give 5. It's clearly innovating with the medium.
For the interactivity I'll give it 4. This game exists solely through interaction and I would have givent it a 5 if the resulting interaction always was producing verses or poems. It's not always the case, sometimes the interaction takes over the poetry.
For the polish I'd give a 2. For me it's a prototype which still needs testing with players. I found the rules not explicit enough, which for a game is a big problem, a game is a set of rules. For example what does it mean that cards "cohere"? are they a pair of identical symbols, or figures, or just that words from the two cards seem coherent?
For solitaire I just went with my own set of rules to be able to play the game, but for the Ghazal I really had difficulties, I do not know what is expected from me (I suppose when you know what Ghazal is maybe it's easier, but I've read the wiki page on Ghazal and it didn't help at all, so I went with my own rules but playing by myself it wasn't fun so I stopped).
For the solitaire, what is absent is the explication on "cohere" and also the numbers associated with figures (I assumed J = 11, Q=12 et K=13, A = 1 but what do I do with the king in this case as it is 13 all by itself, => I changed rules to pair it with J= 0 and two kings which "cohere" I guess ?). But what was detrimental to my experience is that solitare game actually requires remembering cards, it's a lot of mental effort so the poetry is left a bit on the side. Either I try to play solitare or I'm doing a poem. Not two at the time. And frankly solitaire isn't an interesting game, especially if you don't put the mental effort. So the game part isn't fun. it's not a problem generally, but usually what is expected from card games is that they are fun, challenging etc. What I did to make it more fun was read the words aloud and it sort of became a poem I guess. But I don't know if this is intentional.
Lastly, the game requires a certain effort from the player to prepare, cut out all the cards, each card has to be cut out separately etc. that's not something a casual player will be willing to do, For a finished game I suppose it would be better to create your own cards that are layed out nicely on 3-4 pages and that can by cut easily all at the same time with a guilotine (much quickier). But for the prototype the format you gave is perfectly ok !
For the poem I'm giving 3, because as it is, it's more a game than a poem. I see the potential. and I guess it would benefit or play better if the game rules part was diminished, use simplier games like asimple tarot game, where you just lay the cards in no particular order creating word verses etc.
I liked the letters that accompagny your game-poem, it's a pity that they don't really have any influence on whats happening during the game. but they definitely give this a sense of sort of holisting experience, a game that exists in some fictional world. I really liked this.
but all in all it's a very interesing piece :)
congrats on taking the risk!