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(1 edit) (+1)

So I guess a sort of expected base concept.

The story was extremely hard to follow because you had entire lines cut off at some points.

Load wasn't in english, btw.

The game gets quite a bit darker (the light radius seems to noticeably shrink) after you grab the light as compared to before. I do get that you are taking away a light source, but it seemed like the light source got weaker after you took it.

This game autosaves a lot.

The game kind of just ends on a weird note. I was expecting a fight or something, but it just ended there. Definitely felt like there could have been a "To be continued..." or "What do you image her fate to be?" sort of line at least.

Definitely seems to be expandable. Was kind of confused at the bump. Did the other character not have their lantern lit? How did it suddenly end up lit after bumping into them? Or were you just not paying attention?

I definitely wasn't a fan of the mother. She felt... too forced.

(1 edit) (+1)

"The game kind of just ends on a weird note. I was expecting a fight or something, but it just ended there. Definitely felt like there could have been a "To be continued..." or "What do you image her fate to be?" sort of line at least."

In fact, in the Russian version, after the screen is darkened, the credits should was began, but for some reason in the English version, it immediately throws it into the main menu.
But yes, this is the end of the game. The fact is that the Forged Page is the background of Eltira. Eltira will appear in my main game as a minor character, which is under development.

Initially, I planned to make the battle closer to the end (partly for this reason, the Eltira's archery skill was mentioned). But I had to abandon this idea because of lack of time.

And it's a bad idea to include only one battle in an one hour-long game. I believe that there should be at least 3 battles. A preparatory easy battle, an average one for "mastering the gameplay", and the final one.
And if I immediately throw a difficult, final battle at the player , it will confuse the player, in my opinion.

But one way or another, I consider the story finished, especially if we perceive this game as the speech of Eltira's story for the mysterious interlocutor in the tavern.

About a bump:
Yes, initially I just didn't pay attention to it.
I decided not to bother with this moment and just assumed that Eltira was walking with her eyes closed for a while :)

As for the mother... Well, I deliberately made her such a character. Even considering the fact that someone drove her crazy, this does not justify her. In my opinion.

Thank you for the review and stream!