In fact, personally for me "Slaves of Giza" is the best game I rated on this jam. Just because I find it the most playable. Sure, it's quite far from really completed game and my words shouldn't make you to relax (:
Besides, I would like to point on significance of team work: this is great idea to have people of different specialities who does their job nice. My game would look absolutely different if not my friend who helped me much with 3D graphics. Thanks, Sangeron! (: My initial design looks so:
The difference is obvious (:
Also I've learned that I need to study some new game engine, because capabilities of Game Maker 8.0 are too little for my current needs in gamedev. I like GM in general, but it's too old for me: GML isn't so convenient as, e.g., C#, it doesn't support Unicode (I'm speaking exactly about GM 8.0), very poor audio capabilities and it's not about 3D at all. 96.5% I will choose Unity3D (mostly because my current lap won't run anything heavier); moreover I've already played with it and had nice impressions.
I'm going to re-implement "The Ancient" with Unity3D if it has good enough rating after the ongoing voting. And I'm already thinking about some quick way to add multiplayer feature to current version of the game (:
BTW, this is my 2nd time I take part in gamedev jams. 1st time I took part in GGJ (unfortunately, offsite). There is the game I've made in 11 hours for the jam:
http://globalgamejam.org/2016/games/omen-0
And, if anyone is interested, there are my past game projects I did implement at different times: