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Hey thanks tons for these posts, this is helpful.

  • On the mac, I noticed that voiceover separates certain words, the way it breaks up paragraphs. I was able to click on those words to get the glossary info. I couldn't figure out a way to get that to work for me in windows.

This is probably down to how I've actually got the glossary working (there's a hacky bit of javascript that goes back after the page is drawn and looks for keywords, and if those keywords are found it retroactively wraps them in the glossary div — this way I only have to add definitions in one place as opposed to manually doing them every time I write the text out, and it detects the keywords automatically instead of me forgetting a word here or there.) I probably won't be able to do anything about this in terms of screen readers, but that's why I added the glossary button on the side so definitions can be accessed outside of a passage. Dunno why it's interactive under macOS but not Windows, but maybe that's down to their screen readers specifically.

  • Looking at the area with attributes and inventory, I know I have encounter secrets and perils, but I'm unable to get more details about them. Meaning, it just says encounter secret, or peril, but doesn't tell me what it actually is.

I think that I can rectify this by adding in the img alt text that I meant to go back and do but never had a chance. Right now if you mouse over the various images it gives a hover tooltip that tells you what the secret was, for example, and I think once I go back and implement those it will accomplish the same thing for people on screen readers.

  • Also, I can't tell if I should be able to get more details about the items in my inventory, such as a description or if it gives me some kind of boost to an attribute.

This is also in the hover tooltips and should (hopefully) be fixed with appropriate img alt text. However, are you able to interact with the buttons in the inventory to equip/unequip items once you have access? That's one thing I was worried about since it was an issue earlier on. Otherwise the inventory screen is just a pretty wall of images that doesn't do anything useful!