Awesome, thanks a lot. I gave it a try and finally got it to work. It's way faster than uploading a zip from the edit page, so that's a good thing.
I figured out the answer to some of my questions, which I write here below for what is worth for any beginner:
- First of all, what to upload: the traditional publishing process for HTML games on itch involves:
- Zipping the entire directory containing the game
- Go to the edit game page.
- Delete the old zip you had published (if any).
- Upload the new zip.
- Go grab a coffee, walk the dog and watch The Godfather trilogy while you wait.
- Check the "This file will be played in the browser" field and test your game.
- However (and this is what the docs don't mention), with butler you don't upload the zip but the directory; no need to create a zip, delete old versions, waiting for hours or reconfiguring the new version. BTW I created I batch file beneath my game directory with the push command, so when I want to upload a new version I just double click it and wait (much much less than before).
- The mystery of "channel names": It would be great if the docs mentioned what this is. They just say "The name of a channel has meaning..." ok but what are they? It would be worth to mention they're like arbitrary tags set from butler, and a small example of how they look. For instance, in my case, doing something like "butler push gamefiles edu/beginning:html5" where "gamefiles" is the directory that contains the index.html file and "html5" is my "channel name", once butler is done you'll find something like this in the edit game page.
![](https://img.itch.zone/aW1nLzEyMzg3OTUucG5n/original/Ji6g8p.png)
The image is necessary in the docs because this is something you never see before using butler, so it's hard to understand.
- Once butler is done, a message appears in the console indicating "Build is now processing, should be up in a bit (see 'butler status')" but I couldn't find anything in the docs about the status option. I just figured out I had to use almost the same syntax as "push" to see the status of my upload (butler status user/game:channel).
- The only strange thing I found was when I actually tried to run the game after uploading it with butler. I went to my game page and pressed the "Run Game" button. Unlike other situations, when a loading bar appears with the message "loading game for the first time", it just printed a dark grey screen with black text (almost unnoticeable): "AccessDeinedAccess denied. Anonymous caller does not have storage.objects.get access to itchio/html/[a_number_here]/index.html". I have no idea why this happened, but it got fixed after I uploaded my old zip again, set it as executable, saved the game, then changed the executable again to the one pushed with butler and saved the game again. WEIRD.