It was cool being dropped into the city, and I loved the "Gorilla Tag"-style movement with your claws. I loved the building variety, smoldering effects of tossed vehicles, and it made me appreciate the hard work that goes into each project. I would love to see:
- A destruction effect when you grip the building (but I know swapping out the art every time you interact with an asset is annoying to script)
- More sounds of concrete in the destruction (it's good you incorporated glass)
- To disguise disappearing fragments of demolished buildings, we used a massive radius for our obfuscating cloud of dust. that way, when a building hits the game's main plane/quad, you see a big could that the fragments disappear into, and then the fog gets lifted
Overall loved it!