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It was cool being dropped into the city, and I loved the "Gorilla Tag"-style movement with your claws. I loved the building variety, smoldering effects of tossed vehicles, and it made me appreciate the hard work that goes into each project. I would love to see:

  • A destruction effect when you grip the building (but I know swapping out the art every time you interact with an asset is annoying to script)
  • More sounds of concrete in the destruction (it's good you incorporated glass)
  • To disguise disappearing fragments of demolished buildings, we used a massive radius for our obfuscating cloud of dust. that way, when a building hits the game's main plane/quad, you see a big could that the fragments disappear into, and then the fog gets lifted

Overall loved it!

Thank you for your feedback. We will take your advices to consideration and because we want to develop further this game it will be very helpfull!