Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thanks for testing this so extensively! 0_0
not sure what went wrong with the calculations for ari's skills (which are copied from the trialist herself), i feel like i did exactly what you proposed i should do. and yeah i definitely forgot to set the TP to be displayed, sorry
a shame i wouldn't be able to fix this stuff till i buy the software. ill come back to this for your parallax tutorial

(1 edit) (+1)

I just reinstalled your game and checked the game. You did what I said not to do. PEMDAS (Parenthesis > Exponents > Multiplication > Addition) is important.

So, for example, you have a.atk * 0.8 - b.def when it should be (a.atk - b.def) * 0.8.

Let us look at 

x * 0.8 - y 

vs

(x - y) * 0.8

Using an extreme example of x = 100 and y = 90...

Standard damage: 100 - 90 = 10 (This is your standard damage)
100 * 0.8 - 90 = 80 - 90 = -10 (0 damage dealt or you heal the enemy depending on the engine and add-ons) 
(100 - 90) * 0.8 = 10 * 0.8 = 8 (8 damage dealt)

So as you can see, they don't look that different, but they are very different.


As far as testing extensively goes... this is the free course. ;P