Starting off, you guys have absolutely nailed the classic point and click adventure aesthetic with a great art style to boot! The mix between the pixel art background and the set pieces flow very well together! Though I get the feeling that the owl sprite is probably a WIP
Loved the music! It really fits with the almost whimsical cartoony aspect of the game. I could imagine it being played in a 80s animated cartoon about talking animals.
I got the sense of a unique personality from the characters, major props to the writer! The cute animated face portraits really helped to cement this. Some bbcode rich text effects (e.g a wave affect on the text when the goat complains and moans) would help you add a extra layer of personality to what the characters are saying (a bit like the massive text the goat has).
In some sense you were perhaps a little too faithful to classic point and clicks because half of the time I had absolutely no idea what I was doing. After I went to find food for the goat, when I clicked the hay or the trash, I got no indication that it was the food the goat wanted. Including a technical text along the lines of "You'd never eat this but you know somebody who would" after the initial description would help make what you're doing a lot clearer.
The inclusion of the feeding machine as a red herring just adds to this confusion as I spent a lot of time trying to find a way to get it to work. That said perhaps it's meant as a alternate route in a future update rather than a outright red herring.
Very small nitpick, but running doesn't actually make you faster.
Overall a really cool game with outstanding art and writing for a jam game! It will be very cool to see where you take this!