This wasn't a bad game! You may benefit from a bit more signposting to objectives, as it wasn't always clear where to go next. The exploration map is possibly a bit too big, as Drifty mentioned.
Does the inscription in the pyramid do anything? I wasn't able to determine whether there was a way to get through that bit with the footsteps next to it.
The animal shifting mechanic is pretty cool, and a neat approach to on-map abilities. There weren't many places here to use each one, but it speaks to an interesting set of abilities that I could see being well-used or combined in cool puzzles in an expanded version.
Battles were fairly well-balanced IMO. Blind wasn't debilitating, Rend provided decent healing, and scaled up with more enemies, and the Brave mechanic provided a decent opportunity to finish enemies off quickly after they got to a certain level of health. Levelling up a couple of times made the enemies pretty easy, but I always prefer erring on the side of being a bit easier than harder.
Not a lot to say about the story as there wasn't much there to comment on, but the theme was definitely incorporated.
Overall, good effort. Keep it up. :)