On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

I think another way would be to check your player equipment with a parallel event and do a quick change when you swap equipment. Obviously easier with plugins, but still doable without them.

Not a fan of enemies getting stronger/weaker depending on whether or not that are in the MC's party either, but you could have done a few things there to make him stronger, such as first turn immunity skill before the party can act. (Since he is betraying you and all (not that it is really a surprise, but he might still have a chance to cast before you can retaliate)). Just something to consider.

I suspect that since it is an enemy, the paralyze skill doesn't work completely properly without a plugin for your purpose and if you used a plugin, it could be that it stops the initiation, but not the resolution once it starts the casting.

Honestly I've never really used Parallel eventing before so I wasn't about to risk it for this, but thanks for the idea it's something I'll have to look more into. Him getting the upper hand and using his skills first is a brilliant idea I'm sad I didn't think of lol. That would have been much better, but, oh well. Lesson learned for next time. 

Hmm, might be the case with the paralyzing. I wasn't able to do much testing with it so it was more hoping it worked than anything. Sucks if it doesn't work as intended cause it kind of ruins the whole status.