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I don't quite get the game, and letting the player read through a giant wall of text doesn't really help. Some player feedback like sounds, particles, animations, UI or similar would have been really helpful.

(+1)

I agree I didn't have time to fully finish the game during the Jam, so the best option for me was explaining through text. But maybe now I'll try to make the game more intuitive and self-understandable :)