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Played through 13 levels in WebGL so far, it's pretty nice to see that this game continued to improve. The framerate is a bit choppy right after the level loads, but it is still playable. The game got so many more levels to figure out now, I should probably download the game and get to where I left off so I don't lose my progress.

Good work overall, the game is enjoyable even though some of the levels are challenging at first. I think I noticed that some of the older levels got reworked to be a bit harder. The new background lights look quite pretty too!

Thanks. I am in a bit of a wrestling match with the WebGL. I can't work out why it chops. On my PC I get a framerate of av 700 fps in editor with no profiler peaks. The WebGL is limited to 60 fps but then has a stutter every now and then. I can't seem to work out what it is. It is not a problem in the windows version. Yes some levels have been updated and some extra ones slotted in to help with the learning curve. It gets more interesting when the bombs come into play...they are sensitive.