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(+1)

I can sort of see the Binding of Isaac sort of style you were going for here, but in practice unfortunately it doesn't really work because of the lack of story, genericness of the maze and lack of decent item spread.

It seems that the only reliable source of healing items is battles, but you take damage from the battles that makes you need to use the items, so it ends up being a zero-sum game where you're not really gaining anything you can use later. The "boss" battles seem tuned too high as well.

The "reset run" keeping previous progress would have made it worth doing multiple times, but the lighting effects and images slowed my laptop to a crawl so half the time my screen was either frozen or going at too low an FPS to be easily playable. Given that issue, it wasn't worth going through everything more than twice. I got to the capitalism dungeon but then the first enemy killed me.

With some work, less oppressive lighting effects and a map to help you track where you've been and where you're going (something Binding of Isaac does very well), this could be a better game.