Stellar Rhythms Jam has begun and I've been making some cards because I'm pumped! So here are my latest:
LEVEL +0 - PARTIALLY GHOSTIFIED
(MOSTLY GHOSTLY): When this card is discarded, (...)
(UNDEAD): This card is undead.
(ADD-ON)
So, talking in the Discord server I was introduced to a fun gimmick in MtG, and due to my love for "customizable" mix-and-match cards, I simply had to try my hand at something similar. So I made Add-On cards, which can only be played by attaching them to Add-To cards. I've made a little Scenario that explains them in more detail, which you can find and download here.
LEVEL 3 - WERE-WOLF
(HOWL!): When this card is played, you may play a Level 1 card that features an animal for free.
BITE!: Deal 1 damage to another card.
(ADD-TO)
Here's an Add-To card, for example. They have little triggers for Passives which get overlayed with the Add-On's trigger, changing the way they work and making them very, very modular. Plus, you get to play around with how the pictures merge together!
LEVEL +1 - EARTHWOOOORM
(WORM!): When this card is played, this card gains 1 Level, and (...)
(BUG)
(ADD-ON)
(ADD-TO)
And then there's these fellows! They're both Add-Ons and Add-Tos, and are the ones that allow a loooong creature serpent to arise in play. Each of this you add will contribute their own little piece of a sentence to the expanding Ability of your chimeric card.
LEVEL +2 - STRONG ARM
(STRONG HAHA!): The first time you deal damage to an opponent's card during your turn, (...)
I PUNCH!: Deal 2 damage to another card. If punching it in real life would hurt you, this card takes 1 damage.
(ADD-ON)
So I made two of each as an example. This one is probably the funniest.
LEVEL +4 - ALIEN
ALIEN ENCOUNTER!: You may put an Alien Counter on a card, and then (...)
GONNA GETCHA!: Discard a card with 2 or more Alien Counters.
(ADD-ON)
(ADD-TO)
This one is pretty good and makes for great creature results.
LEVEL 1 - VENT SPIDER
(WEB): When this card is played, Web a card. A Webbed card cannot change zones unless discarded, and cannot use its Action except to remove the Webbed effect.
(BUG)
(ADD-TO)
And finally a spidey because having a spider-body chimera is fun. Now, the following cards are more classical in mechanics, no extra Scenario required for them to function.
LEVEL 4 - QUANTUM COMPUTER
(SIMULACRUM): This card has the abilities of any character card attached to it.
(GHOSTS IN THE MACHINE): When a character card you control dies, instead of discarding it, you may attach it to this card.
A way to keep your discard pile graveyard tidier and less occupied! Just upload souls into the CPU!
LEVEL 2 - ROBOT HEAD
(BINARY RAMBLINGS): Players cannot play cards of any level other than 0 or 1.
(BRAIN THE SIZE OF A PLANET): You may sacrifice this card to play any one card, regardless of Level. You may only do this if this is the only card you have in play.
Fun fact: this card and the Quantum Computer use AI generated images, although modified by me to workbetter. I thought it'd be funny if the machines drew themselves.
LEVEL 3 - LASERGUN IMPASSE
(FIRST TO MOVE DIES): When you play this card, place it in the middle, then choose one of each player's cards and put them around this one. If any of those cards uses an Action, it is discarded after the Action is resolved. Only discard this card when one or none of those cards remain in play.
A classic wild space-west deadlock. The drawing was especially fun to make.
Well that's all folks! At least for now, because my mind is still buzzing with some ideas!