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Very good game and very good game design with the indication which tile breaks next. The bullets also move with a good speed and are easily avoidable, as long as there is enough space. Music and sound effects are top 👍

Two things that I didn't like:

  • The gray area on the top was not 100% intuitive, although I through the packages there because that's the only free area. Maybe change the color to yellow 😉
  • I'm not a fan of the floaty controls for the character. Feels like he is moving on ice. A more direct response would be nice, but that's more of a personal thing. Some games go into that direction, some into the other. 

Are you planning to continue working on the game? Maybe more levels and different traps?

(+1)

Wow ! That’s a constructed feedback !

I agree for the grey area, it was not a good choice. Only 4 types of packages was enough, or take a better color.

And you’re right about the floaty controls, It’s when you try to walk in the opposite direction of your speed, the friction value is wrong... I’ll try to fix that in the future.

Maybe I’ll continue to develop it, it was not really the plan but I had another ideas like a bomb-package with a timer :D

Thank you for the time you took for playing and giving your feedback :)

(+1)

Yeah, I think 4 packages might actually be enough for your game, but you could also increase the number of packages if you plan to have several levels. So many ideas for updating the game, but rarely any game jam games get updates after the jam is over. I know that from experience with my games 🙈

Good, that we are on the same side with the floaty controls 👍

And yeah, I'm always taking a lot of time to give proper and constructive feedback for every game jam game I play. Unfortunately, that lowers the amount of games I can play and rate, but at least my comments are really helping other developers.