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You should place your autosaves to be after the cutscenes instead of before. Might be nice to add save at will options.

Please add warnings that you can't backtrack.

Control was annoying. You click once to turn, but you need to hold the controls down to actually move.

Kind of annoying to only be able to read skills in battle, especially since you have an active system, so enemies can attack while you wait.

A cutscene says Energy for the battery, but the in-game is Power.

Turns and TP takes a long time to charge. Feels like you need to use the TP defend skill every battle to really have a chance and it just takes a while. 

The berserk (without an r) skill seems somewhat necessary if you want to recharge, but is relatively useless if you just want to finish the fight. Definitely could use a speed up. The evasion skill also seems relatively useless.

Battles were kind of annoying. No loot and take extra time to beat. If you die due to some enemy you didn't see (like the boar that instant kills you on one path), you have to start all over from before the cutscene of that level.

The river crossing cutscene only works one way.

Feels kind of weird not having a name when usually people name their dolls. Unless their name is literally Loli Doll.

Pathing was a bit of a pain and a bit unintuitive in the forest area.

Thank you for this comprehensive review of the demo. It's always a pleasure to have an objective and detailed feedback, which allows me to learn from my mistakes. I now have a lot of work to do to improve the final version of the game. And to think that I was afraid to have too much free time! ^^

Have a nice day.