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(+2)

Neat puzzle game! The mechanics were fun to play around with. I think I finished some of the puzzles in unintended ways though, because I didn’t need to use the time-loop mechanic at all lol. Sometimes it was a bit confusing to figure out what exactly would make a door open, whether you have to keep standing on the button, just step on it once, etc. Some more consistent feedback as to how those work might help a bit.

The art is really amazing, makes the game feel super polished - reminded me a bit of the old Nitrome puzzlers. I loved the colour scheme and the way the apparatus animations worked - especially the bouncy block where the player can fall into the void, that was really nicely done.

The music and sound were pretty much perfect too, they complimented the game quite well. the sound effects for each action helped a lot in making the whole game feel polished.

I’ve gotten till the room with 4 doors so far, haven’t been able to solve it yet. Might get back to it later if when I have the time.

(1 edit) (+1)

hello! Yeah, sorry about the button thing, they were supposed to be consistent (they should deactivate when stepped off of) but I messed up the settings on one button in particular, so that’s just a genuine mistake, and I think makes it possible to solve without the time loop, yeah.  However, not using the time loop was intentional in several other places just cuz they were meant to be simple tutorial levels.  Thank you for the feedback!