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(+1)

Good game :) It took a while to understand that hook works more like a short-length teleport. And then it becomes more fun. But I very much asking to give a player a space to mistake, it made me sad, when I need to restart the level when missed with a hook. Maybe, when you teleported by hook check the ground if the player in the air makes short slow-motion to get time to react on the nearest wall.

(+1)

That's a very good idea! Thank you.