Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The decision to change allegiance will depend solely on the relationship strength to keep things simple and easy to balance for the next version. Later I'll start adding more parameters that take into account relative strength, etc. Though right now I don't have a metric to measure a clan or tribe's strength. 

It would be interesting to see how this changes the simulation at a later stage, when most of the world is already owned by a tribe.