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(+2)

Thanks for the feedback. This was a small project we did for Zine Quest this past year so a lot of what you're describing is outside the scope of our work. We love those kind of tools but our goal was to create something simple enough get by without them. That said, we're still working on a guide to hacking the game, which will include some of what you're looking for.

Let us know if you get a chance to play!

(+1)(-2)

You should make it clear what is and what it not included / what level of experience is expected from the customer.  If you're selling it for $5 and it doesn't have some of the above, it wouldn't bother me too much. But for $20, I'm expecting a complete game. I have BiD and a bunch of FiD hacks, but I haven't played or run any of them yet. This could have been the one I decided to try running as the setting looks really great, but with so much missing, as a new GM I have to start somewhere else. Reluctant pass. :(

(+2)

Rest assured, argel1200, ECB is a complete game. Our playtesting process showed that it achieved our goals of being lightweight, easy to learn, and easy to run, so it's not the kind of game that requires a lot of supplementary material. 

If you haven't already, I recommend checking out the ECB quickstart packet. It's a free look at the game with everything you need to play a one shot (or start a campaign, really). In particular, each character sheet has rules references within easy reach. You can find the quickstart here:
https://docs.google.com/spreadsheets/u/2/d/1O_LNk3pV1qVn__n1l1TAVbLkf-ZYK__t4DQT...

Happy gaming!

- Eli